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Exxodia
12-10-2015, 09:52 AM
"It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range. "

Oh?? This can actually benefit us on raid. Mobs might not run through as many peeps and instead kill off a few pets.

Melfor
12-10-2015, 01:06 PM
Mobs should kill pallies before pets.

Lluke
12-10-2015, 01:28 PM
They already do!

Malacath
12-10-2015, 03:32 PM
"It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range. "

Oh?? This can actually benefit us on raid. Mobs might not run through as many peeps and instead kill off a few pets.

you forgot the other part of the change which make it not effect raids

- - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.
- - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.
- Adjusted how NPCs choose a melee target when they are rooted: NPCs will now choose to hit the target that they hate the most that is within melee range. Previously NPCs would simply hit the nearest hated target.

Exxodia
12-11-2015, 07:52 PM
Bah. Back to square one.