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Thread: 12-9-2015 patch

  1. #1
    Officer Exxodia's Avatar
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    12-9-2015 patch

    "It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range. "

    Oh?? This can actually benefit us on raid. Mobs might not run through as many peeps and instead kill off a few pets.

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    Lluke (12-10-2015)
  3. #2
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    Mobs should kill pallies before pets.

  4. #3
    Pool Boy [also Guild Leader] Lluke's Avatar
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    They already do!

  5. #4
    Casual Member Malacath's Avatar
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    Quote Originally Posted by Exxodia View Post
    "It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range. "

    Oh?? This can actually benefit us on raid. Mobs might not run through as many peeps and instead kill off a few pets.
    you forgot the other part of the change which make it not effect raids

    - - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.
    - - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.
    - Adjusted how NPCs choose a melee target when they are rooted: NPCs will now choose to hit the target that they hate the most that is within melee range. Previously NPCs would simply hit the nearest hated target.

  6. #5
    Officer Exxodia's Avatar
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    Bah. Back to square one.

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