"It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range. "
Oh?? This can actually benefit us on raid. Mobs might not run through as many peeps and instead kill off a few pets.
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"It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range. "
Oh?? This can actually benefit us on raid. Mobs might not run through as many peeps and instead kill off a few pets.
Mobs should kill pallies before pets.
They already do!
you forgot the other part of the change which make it not effect raids
- - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.
- - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.
- Adjusted how NPCs choose a melee target when they are rooted: NPCs will now choose to hit the target that they hate the most that is within melee range. Previously NPCs would simply hit the nearest hated target.
Bah. Back to square one.